About
Art Director | Game Art Leadership & Visual Direction
Art Director with 20+ years in the game industry, leading visual direction and creative teams across mobile, handheld, and console platforms. Experienced in defining artistic vision, building and mentoring multidisciplinary teams, and aligning art execution with product, UA, and business goals. Has helped build studios from the ground up, scaling art teams from zero to full production and supporting studio growth across multiple countries.
Directed visual development for live and shipped titles including SpongeBob: Krusty Cook-Off, Zombieland AFK Survival, Narcos Idle Cartel, and M&M’s Adventures on mobile, with earlier contributions to Bionicle Heroes, The Simpsons Game, and Shrek Forever After on Nintendo DS, as well as projects for PlayStation and Xbox.
Known for strong cross-functional collaboration, improving art pipelines and processes, and delivering high-quality, scalable visuals that support both player experience and production efficiency.